FLEA MARKETS OF THE UNCONSCIOUS
A Laboratory in Surrealist Philosophy, Studio Praxis and the Marvellous Encounter.
What the unconscious has been stockpiling without your permission.
Surrealism is routinely historicised as a dead museum piece - an aesthetic 1920s parlor trick safely confined to the past tense. In polite academic circles, it is reduced to a clinical, disembodied mining of personal repression, as if the human mind were merely an unventilated Freudian basement.
We will be breaking that container. Surrealism was never an artistic luxury or a lifestyle hobby for painters; it was a radical social and political project that weaponised absolute nonsense to break the civilized stranglehold of one-sided rationality.
While the historical Surrealists spent years flirting with Hegel to find a tidy dialectical harmony, and classic Jungian psychology relies on the 'transcendent function' to neatly iron out the wrinkles of the psyche, this laboratory rejects that comforting cleanliness. We are not here to think our way to a peaceful synthesis.
Combining Carl Jung’s transpersonal collective unconscious with Gilles Deleuze’s philosophy of the unconscious as a surface effect, we reframe the surrealist image entirely. We reject the traditional trap of treating the unconscious as a deep, hidden well of static trauma waiting for a gentle decoder. It is, instead, a sprawling, chaotic and aggressively unmapped market of nonsense, found objects and found images - an unknowingness that emerges only when mind, matter and error collide right on the surface.
Our focus is the monstrous coniunctio that refuses to behave itself and leaves an irreducible, terrifying excess sitting in the room - offering a subversive way of being that does not usurp reason, but expands it. As André Breton wrote: “By slow degrees, the mind becomes convinced of the supreme reality of these images. At first limiting itself to submitting to them, it soon realises that they flatter its reason, and increase its knowledge accordingly.”
This is an active, material studio space rather than a series of one-sided lectures. Operating as a live laboratory, every two-hour session completely intersperses rigorous philosophy with hands-on workshop praxis. Drawing directly from the historical archive of Surrealist games and textual cut-ups, participants will engage in weekly creative experiments to test these concept-tools directly on the page, stubbornly refusing to reduce the strange to something palatable.
The theoretical framework and distinct thinking behind this room emerge directly from my ongoing doctoral research and deep independent engagement with surrealist practice, post-Jungian depth psychology and continental philosophy. My work focuses on operating at the thresholds of these disciplines to build collaborative rooms where alternative, slightly volatile ways of knowing can be tested.
Selected optional readings, historical texts, and visual specimens will be hosted in our dedicated digital classroom space two weeks before the cohort begins.
The junk shop of the mind is not a depth to be plumbed.
It is an encounter flashing Marvellously on the surface.
WHO THIS LABORATORY IS FOR
Built for writers, researchers, visual creators and anyone driven by a fierce, unorthodox curiosity who wants a rigorous, non-institutional space to dig into these concepts. You do not need to identify as a practicing artist or writer to participate; this room is designed for anyone who simply digs this material and wants to think differently. There is no requirement to share your writing on camera; the studio accommodates both collective dialogue and private, unshared tracking on the page.
The Digital Vessel: Google Classroom
Upon registration, participants enter our shared digital workspace. This classroom serves as our collective repository for optional readings, archival imagery and weekly discussion threads. It provides a dedicated room to introduce your research interests, trade strange fragments with the cohort and anchor the collaborative work running parallel to our live sessions.
The Architecture of the Lab
The two-hour sessions operate as an integrated studio laboratory. There is no hard line between the talk and the practice; instead, living philosophy and collaborative experiments are completely interspersed. You will be using historical Surrealist games, cut-ups and text fragments to test these concept-tools directly on the page in real-time.
Week I: The Automatic Gesture & The Marvellous Spark
An entry through the physical threshold of the page, anchored in André Breton’s definitive definition of automatism: “dictation of thought in the absence of any control exercised by reason.”
This session focuses on the raw playfulness of the self - a deliberate letting go of judgment, aesthetics and standard sense to see what actually arrives on the paper when you stop trying to be clever. We bring in Gilles Deleuze’s The Logic of Sense to investigate how meaning is not a hidden treasure buried in a deep psychic well, but a surface effect that flashes spontaneously at the interface where language and bodies meet. We look at how the surrealist juxtaposition operates on this two-dimensional boundary.
The distant realities forced onto the page cannot be planned or house-trained. Instead, the greater the distance between those realities, the more powerful the spark that strikes between them, generating the Marvellous - the sudden, disruptive landscape where ordinary reality completely overflows its containers to reveal something entirely unexpected.
To navigate this terrain, the studio praxis builds towards the automatic method using collaborative Surrealist games. Approaching nonsense not as a failure of meaning, but as a direct catalyst for generating entirely new ways of being, these games serve to actively loosen up the tight binds of sense. The hand is prepared to generate a sustained automatic piece to take far beyond the laboratory.
Week II: Absolute Chance, The Petrifying Coincidence, & Desire
An entry into the surrealist definition of chance - approached not as passive probability, statistical odds or a neat roll of the dice, but as pure, radical randomness.
This session centers on Penelope Rosemont’s description of petrifying coincidence: the acute, slightly eerie awareness that something massive is occurring around us, that we are actively involved in it, and that our own hidden desire is a crucial factor.
This space moves past the comforting idea that objects are just inert, dead matter. Drawing on Alfred North Whitehead’s philosophy that an object or an image possesses its own autonomous impetus, the chance encounter becomes a reciprocal meeting of desires. Through this collaborative, inexhaustible enterprise, things break through the illusory boundaries between the multiple modes of reality, push past the ordinary, exhausting compulsions of daily wants, shifting the focus to discover what it means to simply be a desiring being chasing an unnameable longing.
The active studio praxis intersperses cut-ups and the Exquisite Corpse throughout the session. These collaborative games weaponise absolute, blind randomness on the page to shatter linear structure, allowing an unexpected, desiring reality to flash directly onto the surface of the text.
Week III: The Found Object & The Attentiveness of the Street
An encounter with the market, the outmoded debris of capitalism, and the archive of the everyday. We begin by dismantling the traditional dualism that separates mind from matter.
Rooting the inquiry in Carl Jung’s original concept of the psychoid - and what Joseph Cambray coined the psychoid imagination - this session enters the threshold where the distinction between physical matter and internal psychic states entirely dissolves. We treat the found object not as a passive metaphor for a feeling, but as a material entity co-arising with the psyche and the mind in the live encounter.
Henri Bergson’s philosophy of practical utility serves to analyze how ordinary consciousness restricts perception to a narrow network of practical, survival-driven labels. The investigation tracks what happens when an object drops out of its commercial prison, causing this cognitive filter to smash. Stripped of social utility, both the psyche and the material thing collapse into an unsettling freedom, allowing Georges Bataille’s concept of The Accursed Share to take over - releasing an uncontainable, non-utilitarian energy that overflows ordinary containers. This structural collapse maps onto Walter Benjamin’s reflections on the surrealist’s flea market excursions to test his concept of profane illumination. The work explores whether looking closely at obsolete commodities can generate a materialist epiphany - a sudden shock to disrupt the social dreamworld of consumerism, transforming outmoded debris into an active, revolutionary charge.
The active studio praxis introduces a collaborative Surrealist game explicitly designed to disrupt Bergson's filter of utility in real-time. Participants experiment with describing material objects and common desk spaces entirely stripped of their assigned names, functional definitions, and practical uses.
Week IV: The Mantic Stain & Communicating Vessels
A descent into the esoteric and alchemical currents of the movement, explicitly dismantling the comforting trope of "inner alchemy." We subvert the traditional projection model that treats matter as a passive screen for the psyche. Extending Carl Jung’s alchemical research, we look at alchemy not as a dry mental exercise, but as a tangible, material praxis - an intense doing where you cannot think your way to the Philosopher’s Stone, but must wrestle with the physical weight of the substances themselves.
We explore the radical, collective nature of the Great Work, tracking how the historical practice was built on collaboration. Moving between the necessary partnership of the soror mystica over the furnace and the transnational networks of text and receipts traded between global practitioners, we reframe the alchemical vessel. We move away from the idea of a single, isolated container in favor of the alembic - the twinned, communicating flasks where substances continuously circulate and feed into one another, matching André Breton’s vision of open chambers between dreaming and waking in Communicating Vessels.
This fluid architecture guides our study of the independent, occult work of female Surrealists like Leonora Carrington, Remedios Varo and Ithell Colquhoun. For these creators, the image was an autonomous, living substance. This week loops back to the threshold of our first session, treating the alchemical lapis not as a finished, static object to be achieved, but as an ongoing, monstrous coniunctio that is always being unmade and remade in the live encounter.
The active studio praxis directly executes Colquhoun’s concept of the mantic stain as a radical psychomorphology. We overturn the traditional clinical approach to images and dreams, which uses interpretation to filter out and discard the uncomfortable excess that cannot be accounted for. Instead, we house that excess directly inside our practice.
Prior to the session, you will be assigned a blind visual fragment drawn from Colquhoun’s esoteric Tarot of Colour deck to serve as your raw prima materia. In the laboratory, we approach these stains with a highly receptive, automatic focus, allowing the autonomous impetus of the image to dictate its own trajectory on the paper. Through this real-time creative experiment, a new substance is born out of the psychoid imagination - a text that refuses to reduce the strange, but includes the full weight of the unnameable longing.
DETAILS
Four weeks · Four sessions of two hours · Online via Zoom · Facilitated rather than taught
Dates: Tuesdays 3, 10, 17 and 24 November 2026
Time: 7pm–9pm GMT
Classroom opens: 20 October 2026
TWO WAYS TO JOIN
Live Place: £125
A place in the room. All four sessions on Zoom, with the games, the conversation and the collaborative experiments. Includes full access to the Google Classroom and the session recordings. Limited to fifteen.
Correspondent Place: £60
For those who can't make the live sessions, wherever you are in the world. Full access to the Google Classroom (readings, specimens, threads and the Stall), with each session's recording posted after it happens. The games and discussion happen live; correspondents follow the lab at their own pace.
Sessions are recorded and shared with participants. Details and opt-out options in your confirmation email.